![]() The "Terraformer" allows the creation of a detailed landscape around the ride area, to simulate an actual environment. These measurements are nearly exact to real-life situations. It is also possible to view technical information, such as "speed" and "G-forces". The "Simulator" allows the designed roller coaster to be viewed in full 3D, either riding the roller coaster like a rider, or watching it in a third person perspective, from a fixed position or behind the roller coaster train. ![]() The software allows a number of popular roller coaster types to be designed, based on industrially engineered designs. Scenery objects can be placed in the editor, provided they are of the. Track editing is based on adjacent bézier curves and allows nearly infinite design possibilities all packed in a CAD-based graphical user interface. We are about 95% done with it, the ToDo list gets smaller each day.The "NoLimits Editor" allows the design of a roller coaster with surrounding scenery. Hopefully the video will make your wait for the final product less annoying. The engine's scripting language is my own design, it is object oriented and combines a subset of features from Java and C#. lwo) and have some advanced programming skills in an object oriented language. Everything is user-land, that means users will be able to create similar rides, as long as they are familiar with scene object modelling (.3ds or. Some special effects are a clever combination of special material settings, scripting and 3ds object triangles. ![]() All the animations except for the coaster itself and the lights on the coaster loops and lift were made possible using the internal scripting language. It is a professional feature to be used to simulate the shutter and exposure time of a real video camera. The motion blur effect is a non-realtime special effect part of the new improved AVI/MOV export. Except for the video transitions and added text, everything comes directly from the engine. Hardly any post processing was used to make this video.
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